There are papers, everywhere – seriously get a filing cabinet. There are a litany of jump scares, an assortment of creepy dummies that stare at you with a menacing look, and I don’t know why but there are so many littered letters all over this place. So yes, I turned all the lights back on, and continued through the second half of the story with hopes of not falling out of my seat a second time. Playing through the campaign with a pair of headphones in a dark room was a mistake. There are plenty of selfish moments that while are not out of the ordinary, are arguably petty, and come with slightly more shock factor at an untimely demise. Like its prior entries, you can shape how players will either begin to have faith or completely lack any empathy toward certain people. I mean of course, it’s going to curl your toes and turn your stomach upside down to see someone else’s turned inside out, right? But it’s not the act of how it happens that makes you feel that escalating sense of dread overwhelm you, it’s the lead-in, the suspenseful interaction between characters and their growing distrust for one another. Not for anything, but some of the events and stories told through the malicious acts were disturbing to say the least. Now, I want to express that this was the most confronting chapter within the saga that I played through. It becomes apparent that Granthem Du’Met had co-ordinated this from the beginning to essentially feed this group of people to the ‘wolves’ per se’. From being trapped in a dark room with looming figures and what looks to be a Garrote wrapped around their palm ala Hitman, or the subtle invites of an axe wielding gardener, these are just pre-emptive signals of what was seemingly a trap set by a complete psychopath looking to satiate his bloodlust. While praising Du’Met for his suspicious invite, the crew begin to experience threatening activies within hours of their stay. ![]() The crew are a strange band of misfits that have a passion for film making, but are quite critical of Lonnit’s decision making, and this only gets worse after arriving to the hotel, sighting a deteriorating exterior on the creepy abode.
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